I'm giving a talk on Star Wars at Whitman College next week, so I was excited to see Chris Taylor speak last night at Seattle's' Town Hall about his new book, How Star Wars Conquered the Universe. It turned out to be the first stop on his first book tour for his first book, and he focused his talk on the first ten minutes of the film - starting with the carton that showed before the original print of the film (Duck Rodgers in the 24 1/2th Century). He is an engaging speaker, went into great detail, and repeatedly stumping a group of obviously die-hard fans. The biggest surprise for me, was very early on, when he got to the appearance of the Star Wars logo and he told us it was designed by a woman named Suzy Rice who says she was told by George Lucas to make the logo "very fascist... something to rival AT&T." It's an amazing bit of trivia, but what surprised me wasn't Ms. Rice's claim - I wrote about Suzy Rice's claim on this blog in 2010 - it's that Taylor chose to include her story in his book.
Showing posts with label Design. Show all posts
Showing posts with label Design. Show all posts
Thursday, October 2, 2014
Update: The Star Wars Logo Actually Is fascist.
I'm giving a talk on Star Wars at Whitman College next week, so I was excited to see Chris Taylor speak last night at Seattle's' Town Hall about his new book, How Star Wars Conquered the Universe. It turned out to be the first stop on his first book tour for his first book, and he focused his talk on the first ten minutes of the film - starting with the carton that showed before the original print of the film (Duck Rodgers in the 24 1/2th Century). He is an engaging speaker, went into great detail, and repeatedly stumping a group of obviously die-hard fans. The biggest surprise for me, was very early on, when he got to the appearance of the Star Wars logo and he told us it was designed by a woman named Suzy Rice who says she was told by George Lucas to make the logo "very fascist... something to rival AT&T." It's an amazing bit of trivia, but what surprised me wasn't Ms. Rice's claim - I wrote about Suzy Rice's claim on this blog in 2010 - it's that Taylor chose to include her story in his book.
Tuesday, April 1, 2014
Lego's "Girl Problem" Hasn't Changed, It's Multiplied.
Viral ad campaign by Lego didn't do much to comfort those put of by Lego Friends.
I got in a bit of a dust up on twitter this week, which caught me off guard, because not only was I not looking for a fight, I wasn't disagreeing. But some subjects are thorny, they invite misunderstanding and defensiveness. Gender roles is one of those subjects. Lego's "girl problem." The problem is an old one: Lego can't figure out how to sell to girls; 90% of their toys sales are to/for boys - and I bet that that number is low. It's a problem for Lego because they have saturated half their market and can't break into the other other half - until recently, and that's where the new girl problem starts. A couple years ago Lego released a pink-washed line of doll-house themed building sets called Lego Friends, and according to NPR, has tripled their sales to girls. The source of yesterday's misunderstanding, was that I hadn't realized the "girl problem" had morphed from a question of how to get girls to play with Legos to one of how to get girl to stop playing with pink toys. But to my mind the original "problem" remains. Three times almost nothing does not a market share make. My guess the sales of the pink-washed Lego Friends sets don't reflect numbers of girls playing with the toys now that they are pink, but rather they reflect the fact that aunts, uncles, grandmothers, mothers, fathers, and girls themselves feel comfortable buying a toy for a girl that looks unambiguously like a girl's toy and comes from one of the most respected toy companies in the world. To my thinking, any marketing scheme built around structured-narrative sets (ie sets that come with instructions intended to build a specific narratives of firemen, spacemen, housewives or veterinarians) are going to be gendered, but they are also going to continue to fail with the girls and "outlier" boys who aren't playing with them now.
I got in a bit of a dust up on twitter this week, which caught me off guard, because not only was I not looking for a fight, I wasn't disagreeing. But some subjects are thorny, they invite misunderstanding and defensiveness. Gender roles is one of those subjects. Lego's "girl problem." The problem is an old one: Lego can't figure out how to sell to girls; 90% of their toys sales are to/for boys - and I bet that that number is low. It's a problem for Lego because they have saturated half their market and can't break into the other other half - until recently, and that's where the new girl problem starts. A couple years ago Lego released a pink-washed line of doll-house themed building sets called Lego Friends, and according to NPR, has tripled their sales to girls. The source of yesterday's misunderstanding, was that I hadn't realized the "girl problem" had morphed from a question of how to get girls to play with Legos to one of how to get girl to stop playing with pink toys. But to my mind the original "problem" remains. Three times almost nothing does not a market share make. My guess the sales of the pink-washed Lego Friends sets don't reflect numbers of girls playing with the toys now that they are pink, but rather they reflect the fact that aunts, uncles, grandmothers, mothers, fathers, and girls themselves feel comfortable buying a toy for a girl that looks unambiguously like a girl's toy and comes from one of the most respected toy companies in the world. To my thinking, any marketing scheme built around structured-narrative sets (ie sets that come with instructions intended to build a specific narratives of firemen, spacemen, housewives or veterinarians) are going to be gendered, but they are also going to continue to fail with the girls and "outlier" boys who aren't playing with them now.
Labels:
architecture,
Art,
Consumerism,
Design,
feminism,
Froebel,
Lego
Monday, July 26, 2010
Star Wars Highbrow: Thesis Antithesis Synthesis
Joshua Glenn's final revision of my Star Wars Klein group diagram
Above is another variant on my Star Wars Klein Group Diagram. I heard from HiLoBrow.com's Joshua Glenn. turns out the first version of his Star Wars Semiotic Square I posted was pretty close to the mark, but I got some things mixed up. I left that first version up but guided by his corrections here is the final "fully functional" Joshua Glenn Star Wars Semiotic Square.
In addition to describing the square above Glenn's original post also discussed his choices for the cardinal points at some length in terms of a "highbrow-lowbrow-middlebrow-nobrow-hilobrow schema." It is a scheme he has charted elsewhere, admitting that "aesthetic and lifestyle choices aren't entirely independent of social class." Until I read Glenn's criticism it hadn't consciously occurred to me to think about lowbrow vs highbrow in any systematic way. I suppose if I thought about it at all, I figured that what I have been doing with my Star Wars & Modernism project is some sort of highbrow take on a lowbrow film, or a lowbrow take on highbrow art and architecture. In his post however Glenn calls Star Wars "George Lucas’ attempt to cobble together a middlebrow entertainment following Joseph Campbell’s template" and calls Lucas himself a sentimental middlebrow. Once he brought it to my attention, it made perfect sense, lowbrow is not the term of derision, middlebrow is. Posting on the middlebrow (Farting in Church) wet my appetite. The term turns out to be so loaded with connotations, not just of social class, but ideas about cultural and racial superiority left over from the waning years of the age of imperialism, and Star Wars is the perfect vehicle to unpack the biases shadowing the judgement of both high and low.
A diagram I made according to Joshua Glenn "highbrow-lowbrow-middlebrow-nobrow-hilobrow schema."
Labels:
Anna Chave,
architecture,
Avatar,
Bauhaus,
Clement Greenberg,
Design,
Edward Said,
feminism,
Joshua Glenn,
joyce kozloff,
Kozloff,
middlebrow,
Semiotic Square,
Star Wars,
urbanism,
Valerie Jaudon
Wednesday, March 31, 2010
Zaha Hadid Collaborates with Humanoid Lizards That Eat Human Flesh

I think ABC's "re-imagining" of the 80s mini-series "V" stinks on ice. Generally I will watch anything if it has someone wearing a prosthetic forehead and talking techno babble and there's a little gun play. Add to that character flaw a gruesome hangover and I found myself watching V - super bored, but unable to turn away.
Then I spotted an oddly familiar bit bloboid furniture in the alien queens flying saucer (worst turn on the trope since Norman Garwood's lopsided over-designed saucer for Lost in Space). I was finally entertained, but still too stupid to figure out exactly what I was looking at (I blame the hangover). I sent the screen grab to my friend Greg. He's my favorite go to guy for random late night WTFs. Before the alien queen could eat her lover (stupid show) he fired back that it was a Moon System B&B Italia Sofa designed by Ms. Hadid.
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